tag:blogger.com,1999:blog-5363322361445724369.post597661607204673957..comments2023-05-19T16:29:43.217+07:00Comments on Int3ractive: Myth Buster: EnterFrame Event PerformanceAnonymoushttp://www.blogger.com/profile/14829725089910492592noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5363322361445724369.post-75716198949967008952014-07-16T05:22:32.806+07:002014-07-16T05:22:32.806+07:00Dude, you saved me! It's really nice to see po...Dude, you saved me! It's really nice to see post like this. Very usefulMortupnoreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-89992916095333615272012-05-15T20:33:23.692+07:002012-05-15T20:33:23.692+07:00I just read it today..thanks mate...you saved me f...I just read it today..thanks mate...you saved me from concluding this as a 'bug' hehe.JustIgnitenoreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-2767157130596671972011-07-13T00:17:40.571+07:002011-07-13T00:17:40.571+07:00a year later ... has anyone tried these tests on A...a year later ... has anyone tried these tests on AIR 2.7 running on Android/iOS?Paus Akidnoreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-35932083225083668152011-02-01T13:50:27.866+07:002011-02-01T13:50:27.866+07:00In my tests, I have set the number of particles la...In my tests, I have set the number of particles large enough so that all demos run under default frame rate (at the power of my machine) to clearly see the differences. The lower the frame rate is, the slower the calculation. However, your machine is so fast that all demos run at its default frame rate so it is not possible to observe the differences then (Have you check the CPU usage for which consume more?). I should have allowed to change the number of particles for faster machines like yours.<br /><br />About the memory, I cannot explain but maybe you are using FP 10.1 which has better event objects handling or the like. Some of my conclusions should be revised and may not be correct for later version of FP.Thanhhttp://int3ractive.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-46124735355483014162011-01-31T01:23:10.861+07:002011-01-31T01:23:10.861+07:00I just ran all 4 demos and am not seeing any diffe...I just ran all 4 demos and am not seeing any difference... FPS for all 4 are around 30-31, and RAM on all 4 are around 18MB. I'm running FP10 in Safari 5.0.3 on a 2nd generation iMac 27", 2.93GHz i7 processor w. 8 GB RAM, OSX 10.6.6kcnoreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-58022044844140202382010-08-30T22:10:58.674+07:002010-08-30T22:10:58.674+07:00Good tip! I have already implement TickManager for...Good tip! I have already implement TickManager for Restaurant City project. Besides, I add one more parameter into the tick function<br /><br />public function tick(time: int) {<br />}<br /><br />The time is used to calculate the elapsed time between enter_frame. This will help us to update the animation more properly regardless of current frame-rate.Haihttps://www.blogger.com/profile/10769765518585071418noreply@blogger.comtag:blogger.com,1999:blog-5363322361445724369.post-51721080995115550152010-08-09T09:44:15.881+07:002010-08-09T09:44:15.881+07:00Wow, awesome benchmarking!
Thank you!Wow, awesome benchmarking!<br />Thank you!Rihardsnoreply@blogger.com